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Joined: Jun 2012
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Clever experimentation with using Logic 11 AI Session Players
BIAB & RB2025 Win.(Audiophile), Sonar Platinum, Cakewalk by Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Kontakt, Focusrite 18i20, KetronSD2, NS40M Monitors, Pioneer Active Monitors, AKG K271 Studio H'phones
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I have spent so much time here trying hard to improve things while other software now seems to be way ahead in the game.
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From the demos, it looks like Logic is targeting tablet users, since all the input is done via the mouse. The UI looks painful to use if you're used to typing.
The AI on the keys doesn't seem especially sophisticated. The "dial the pattern up/down" seems like something PG Music would be able to do.
I think it's hilarious how he spends a few seconds listening to the drums, and decides that he can easily do it better himself. Which is completely true - he's a good drummer.
It's cool, but I'm not seeing a huge threat to BiaB with this.
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I think it's hilarious how he spends a few seconds listening to the drums, and decides that he can easily do it better himself. Which is completely true - he's a good drummer. I think that this bit was always part of his plan
BIAB & RB2025 Win.(Audiophile), Sonar Platinum, Cakewalk by Bandlab, Izotope Prod.Bundle, Roland RD-1000, Synthogy Ivory, Kontakt, Focusrite 18i20, KetronSD2, NS40M Monitors, Pioneer Active Monitors, AKG K271 Studio H'phones
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Joined: Jul 2000
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Thanks for posting this.
The dial-up/down does make sense. Since the beginning of RealTracks, I’ve developed songs more by selecting tracks one at a time rather than styles. With multiple substyles (C, D etc.) I always expected there could be a lot more related instruments playing at different, selectable intensities. It just didn’t seem to go that way. But why couldn’t it?
BIAB 2025 Win Audiophile. Software: Studio One 7 Pro, Swam horns, Acoustica-7, Notion 6, Song Master Pro, Win 11 Home. Hardware: Intel i9, 32 Gb; Roland Integra-7, Presonus 192 & Faderport 8, Royer 121, Adam Sub8 & Neumann 120 monitors.
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I've got several different drum VSTis that have "complexity" options. The first is RealiDrums. It's got a number of different styles, and each style has sliders on each kit part (kick, snare, toms, hi-hat, etc.). Each slider can be moved to a setting between low and high. To implement this, a drummer played all the parts at various complexities, and then the data was tediously hand-edited to work. The next is EZDrummer. Each pattern can be editing by picking a part of the kit (kick, snare, toms, hi-hat, etc.). An "amount" slider will show the number of hits in that pattern for that part of the kit, and that value can be dialed up or down. The velocity can also be adjusted. My recollection was that some sort of AI training was used to teach it where a drummer would put the hits. I've also got JamStix, which is just too complicated for me to figure out how to make it work. PG Music already has a MIDI engine in place for drums, keys, bass and guitar. It seems to me that, given a "complex" drum pattern, converting it into a "simple" drum pattern is just a matter of deciding in what order notes should be removed. Obviously, nothing is ever that simple. But I would imagine that some sort of beat importance hierarchy could be developed, and then applied to add/remove notes from instrument patterns. Or have a "simple" and "complex" pattern, so the algorithm would know what was essential to the pattern as it reduced complexity. UJAM has a different approach. Each of their drum styles comes with the following patterns, triggered by a MIDI keypress: - 2 introductions
- 5 verse patterns
- 3 fills
- 5 chorus patterns
- 3 breakdowns
- 3 specials
The verse and chorus patterns have increasing levels of complexity. Even so, I find I end up editing the MIDI data. UJAM guitars have a similar approach with each style having 11 patterns of increasing complexity. They also come with 24 "global" patterns. With these many options, there's a lot more flexibility. But an approach like this either requires sampling all the different chords with different strum types (upstroke, downstroke, muted), or a playback engine that can create a convincing MIDI strum, which is no small feat. The big question is how well a new approach would integrate into the existing BiaB implementation.
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